TAKE COMFORT

EXPERIENCE

Take Comfort is a project inspired by chance. Using chance methodology, my team (Kelsey Sugg, Tyler Unger) and I worked from a set of variables to research, brainstorm, and execute an experiential design project. Inspired by our experiences at four randomly chosen locations, we decided to dig deeper into the concepts of comfort and discomfort. We posed the question, "What can we make that might help someone get out of their comfort zone, or get back into it?"

Our solution was this set of cards. There are 5 different categories (Angry, Anxious, Down, Fine, Outgoing) that represent different emotions, and each category has 5 different cards with different prompts on each. The cards are placed in a minimal wall hanging which instructs those who come across it to choose a card based off of how they are feeling at that moment in time. This emotion system allowed us closer precision and probability that the user might actually follow through with the instructions. Each card includes a prompt of some sort of action which, depending on the emotion, helps the user get in or out of their comfort zone. The prompt is followed by a few tips and tricks, as well as the bottom line: "Take comfort in....." followed by a comforting lasting impression.

DSC_7222

The cards were illustrated by Kelsey, with assistance from myself.

comfort_shelby2
comfort_card_shelby3

I wrote a majority of the content for the cards, with assistance from my teammates. It was a great way to strengthen my writing skills, and I really enjoyed doing it.

An up-close look at the five illustrations.

ANGRY

ANXIOUS

DOWN

FINE

OUTGOING

comfort_gif
comfort_interact
comfort_pile

More!

Take ComfortExperience Design

Immutable ForcesPublication Design

BurrowType Design

826 Green BayBrand Identity

9/11 Commission ReportPublication Design

I Read Where I AmPublication Design